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virtual shopping
If buyer and seller behavior has been significantly transformed by human interaction with computers just based on screens, keypads and mouse clicks, imagine the transformation that will come from immersive and responsive virtual trade. Shoppers in years to come may use Virtual Reality to see how apparel "fits" or "appears" on them. Investors of the future may view three-dimensional stock and trade charts. eCommerce may be only the beginning of a new stage of global virtual trade. Similar VR coverage at For Better Software .
Eye focus conflict and virtual image response lag can lead to eye strain, disconfiguration, sickness and even long-run health problems. These effects are "Simulation Adaptation Syndrome" or SAS. Women tend to experience greater SAS than males. People can become used to virtual reality on some level. Similarly, SAS is usually less serious when people experience enveloping virtual reality gradually through a series of sessions. The sessions start out only a couple minutes long and then bit by bit grow in duration, with real world intermissions between sessions. With applied science now available it is a challenge to avoid these problems. In any event, these problems may eventually be greatly reduced by evolving science and hardware such as: external image projection systems with variable distance imaging (especially domes with several layers of translucent screens), holographic imaging (with 3D pictures show in mid-air), or internal body imaging (projecting pictures onto the retinas or direct neural-coded transferral from a computer to the optic nerve or neural centers in the brain.) For novel developments on virtual reality, you may visit Virtual Tours Delaware . More: Home Simulation discusses associated technologies.
SimHome.com
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